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Spellforce 3 classes
Spellforce 3 classes












If there's one enemy currently active and your Templar is currently Parrying, you don't actually want to Aid Protocol them, as that will discourage the enemy from wasting their attack on the Templar, risking it going to someone who can actually be hurt. There's circumstances it can make sense to Aid Protocol someone as anti-Lost protection, but usually Headshot chains are going to be your defense against the Lost.Īnyway, Aid Protocol also suffers a bit from Templar existing, albeit more indirectly. Well, the Lost are also affected by Aid Protocol, and actually tend to go for the nearest target regardless of Defense, but they also heavily discourage spending action points on anything other than moving, shooting, or reloading.

spellforce 3 classes

And even then he'll usually just shoot an easier target, making it less a way to reduce damage and more a way to avoid a particular soldier absorbing the hit. On average, it's a little less appealing as a defensive tool in War of the Chosen Purifiers are aggressive about grenade-chucking if you clump, bypassing Defense, Priests heavily prefer to use their special abilities instead of shooting, Spectres almost always go for a Shadowbind first thing, the Assassin and Warlock only rarely bother to use their respective guns and everything else they do bypasses Defense, leaving the Hunter as the only new enemy that's pretty consistently impacted by Aid Protocol. (+30 Defense if the Gremlin is Mark II, +40 if the Gremlin is Mark III) 1 turn cooldown.Īid Protocol remains Aid Protocol. The Specialist assigns their Gremlin to a target ally, granting them +20 Defense until the start of next turn. This makes the contrast between a high-end base-game Specialist and a high-end War of the Chosen Specialist much starker than eg a high-end base-game Sharpshooter vs a high-end War of the Chosen Sharpshooter. As such, a maxed-out Specialist is able to leverage both of their lanes in a turn in a way other core classes aren't necessarily able to pull off without external support. The Specialist is one of the classes most dramatically hit by the Training Center overhaul, as the Specialist's support skills mostly don't end the turn, while their offensive skills tend to be more useful and effective than just shooting things.














Spellforce 3 classes